Bambi provides a high-quality, individually tailored service to individuals with significant disabilities and promote their personal development while ensuring excellent working conditions for their dedicated employees
Design a communication app for caregivers, facilitating seamless interaction and support in delivering personalised services to individuals with significant disabilities.
Ux Researcher. I advocated research, interviews, personas, competitive analysis and information architecture.
2021 April, 8 Weeks.
The primary objective is the development of a specialised communication app that caters to caregivers, parents, and tutors. This app is designed to seamlessly facilitate interaction and offer crucial support in delivering personalised services to individuals with significant disabilities. By fostering effective communication and collaboration among these key caregivers, our goal is to enhance the quality of care and promote the personal growth of individuals with disabilities.a more intuitive and effective website catering to Sysarb's target audience.
The primary in this project is to seamlessly integrate the needs of caregivers, parents, and tutors into a single, user-friendly communication app. This involves:
Balancing the varying needs, abilities, and preferences of caregivers, parents, and tutors while ensuring that the app remains accessible and easy to use for individuals with significant disabilities.
Designing an interface that enables clear and efficient communication among users, fostering collaboration and information sharing while considering potential language and accessibility barriers.
To ground our design process in real user needs, we developed two personas based on userbase research. These personas served as a foundation for understanding our audience's goals and pain points, guiding each design decision to create a more intuitive and empathetic user experience.
“One of the most important things for me when starting a shift is to know how the client feels.”
“I hope they brush her teeth correctly.”
From our debrief, empathy map, persona and user journey we found multiple opportunities where we can solve the users pain points with design decisions.
"How might we [do x]. so that [objective y]"
Information gathered from the personas, and their respective empathy map and user journey were used to create "How Might We?" questions. Initially used patterns found in the debrief from 7 interviews. These "How Might We?" questions will aid in generating design decisions by presenting the problems in a compelling way.
Based on the above research and insights, we developed a user flow and a design system.
Establishing a constant feedback loop with users and stakeholders ensured we could swiftly address issues, while comprehensive documentation facilitated shared understanding. Patience and persistence proved essential, and a commitment to continuous learning remains a core principle.